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Java AQS中CyclicBarrier回环栅栏的使用

发布:2023-04-15 15:25:01 59


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Java CyclicBarrier

一. 简介

CyclicBarrier ,回环栅栏(循环屏障),通过它可以实现让一组线程等待至某个状态(屏障点)之后再全部同时执行。叫做回环是因为当所有等待线程都被释放以后,CyclicBarrier可以被重用。

二. CyclicBarrier的使用

构造方法

//parties表示屏障拦截的线程数量,每个线程调用await方法告诉CyclicBarrier我已经到达了屏障,然后当前线程被阻塞。
public CyclicBarrier(int parties) {
        this(parties, null);
    }
 //用于在线程到达屏障时,优先执行 barrierAction,
 //方便处理更复杂的业务场景(该线程的执行时机是在到达屏障之后再执行)
 public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

重要方法

//指定数量的线程全部调用await()方法时,这些线程不再阻塞
// BrokenBarrierException 表示栅栏已经被破坏,破坏的原因可能是其中一个线程 await() 时被中断或者超时
public int await() throws InterruptedException, BrokenBarrierException
public int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException
//循环重置
public void reset() {}

三. CyclicBarrier的应用场景

CyclicBarrier 可以用于多线程计算数据,最后合并计算结果的场景。

例子一 ,多个线程调用await之后阻塞,等到达到屏障拦截的线程数量之后,再一起执行

public static void main(String[] args) {
        CyclicBarrier cyclicBarrier = new CyclicBarrier(3);
        for (int i = 0; i < 5; i++) {
            new Thread(new Runnable() {
                @Override
                public void run() {
                    try {
                        System.out.println(Thread.currentThread().getName()     + "开始等待其他线程");
                        cyclicBarrier.await();
                        System.out.println(Thread.currentThread().getName() + "开始执行");
                        //TODO 模拟业务处理
                        Thread.sleep(5000);
                        System.out.println(Thread.currentThread().getName() + "执行完毕");
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
            }).start();
        }
    }

Thread-0开始等待其他线程
Thread-2开始等待其他线程
Thread-1开始等待其他线程
Thread-4开始等待其他线程
Thread-3开始等待其他线程
Thread-2开始执行
Thread-1开始执行
Thread-0开始执行

例子二 用于多线程计算数据,最后合并计算结果的场景

  //保存每个学生的平均成绩
    private ConcurrentHashMap<String, Integer> map=new ConcurrentHashMap<String,Integer>();
    private ExecutorService threadPool= Executors.newFixedThreadPool(3);
    private CyclicBarrier cb=new CyclicBarrier(3,()->{
        int result=0;
        Set<String> set = map.keySet();
        for(String s:set){
            result+=map.get(s);
        }
        System.out.println("三人平均成绩为:"+(result/3)+"分");
    });
    public void count(){
        for(int i=0;i<3;i++){
            threadPool.execute(new Runnable(){
                @Override
                public void run() {
                    //获取学生平均成绩
                    int score=(int)(Math.random()*40+60);
                    map.put(Thread.currentThread().getName(), score);
                    System.out.println(Thread.currentThread().getName() +"同学的平均成绩为:"+score);
                    try {
                        //执行完运行await(),等待所有学生平均成绩都计算完毕
                        cb.await();
                    } catch (InterruptedException | BrokenBarrierException e) {
                        e.printStackTrace();
                    }
                }
            });
        }
    }
    public static void main(String[] args) {
        CyclicBarrierTest2 cb=new CyclicBarrierTest2();
        cb.count();
    }

pool-1-thread-3同学的平均成绩为:62
pool-1-thread-1同学的平均成绩为:74
pool-1-thread-2同学的平均成绩为:85
三人平均成绩为:73分

例子三 利用CyclicBarrier的计数器能够重置,屏障可以重复使用的特性

public static void main(String[] args) {
        AtomicInteger counter = new AtomicInteger();
        ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
                5, 5, 1000, TimeUnit.SECONDS,
                new ArrayBlockingQueue<>(100),
                (r) -> new Thread(r, counter.addAndGet(1) + " 号 "),
                new ThreadPoolExecutor.AbortPolicy());
        CyclicBarrier cyclicBarrier = new CyclicBarrier(5,
                () -> System.out.println("裁判:比赛开始~~"));
        for (int i = 0; i < 10; i++) {
            threadPoolExecutor.submit(new Runner(cyclicBarrier));
        }
    }
    static class Runner extends Thread{
        private CyclicBarrier cyclicBarrier;
        public Runner (CyclicBarrier cyclicBarrier) {
            this.cyclicBarrier = cyclicBarrier;
        }
        @Override
        public void run() {
            try {
                int sleepMills = ThreadLocalRandom.current().nextInt(1000);
                Thread.sleep(sleepMills);
                System.out.println(Thread.currentThread().getName() + " 选手已就位, 准备共用时: " + sleepMills + "ms" + cyclicBarrier.getNumberWaiting());
                cyclicBarrier.await();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }catch(BrokenBarrierException e){
                e.printStackTrace();
            }
        }
    }

3 号 选手已就位, 准备共用时: 223ms0
2 号 选手已就位, 准备共用时: 315ms1
5 号 选手已就位, 准备共用时: 471ms2
1 号 选手已就位, 准备共用时: 556ms3
4 号 选手已就位, 准备共用时: 923ms4
裁判:比赛开始~~
3 号 选手已就位, 准备共用时: 285ms0
2 号 选手已就位, 准备共用时: 413ms1
1 号 选手已就位, 准备共用时: 533ms2
5 号 选手已就位, 准备共用时: 661ms3
4 号 选手已就位, 准备共用时: 810ms4
裁判:比赛开始~~

四. CyclicBarrier与CountDownLatch的区别

  • CountDownLatch的计数器只能使用一次,而CyclicBarrier的计数器可以使用reset() 方法重置。所以CyclicBarrier能处理更为复杂的业务场景,比如如果计算发生错误,可以重置计数器,并让线程们重新执行一次
  • CyclicBarrier还提供getNumberWaiting(可以获得CyclicBarrier阻塞的线程数量)、isBroken(用来知道阻塞的线程是否被中断)等方法。
  • CountDownLatch会阻塞主线程,CyclicBarrier不会阻塞主线程,只会阻塞子线程。
  • CountDownLatch和CyclicBarrier都能够实现线程之间的等待,只不过它们侧重点不同。CountDownLatch一般用于一个或多个线程,等待其他线程执行完任务后,再执行。CyclicBarrier一般用于一组线程互相等待至某个状态,然后这一组线程再同时执行。
  • CyclicBarrier 还可以提供一个 barrierAction,合并多线程计算结果。
  • CyclicBarrier是通过ReentrantLock的"独占锁"和Conditon来实现一组线程的阻塞唤醒的,而CountDownLatch则是通过AQS的“共享锁”实现

五. CyclicBarrier源码解析

以例子以为例,thread0 从await方法开始,await会调用dowait

public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }

那么dowait里又做了什么

private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        //如果状态为0就将其修改为1,并设置当前线程,调用await时外面肯定是lock
        lock.lock();
        try {
          //每一个栈栏算是一代
            final Generation g = generation;
            if (g.broken)
                throw new BrokenBarrierException();
            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }
			//每个线程执行一次,count自减一
            int index = --count;
            // count减到0,说明几个线程都到达屏障,就会重置 进入下一个屏障
            if (index == 0) {  
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }
            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    if (!timed)
                    //trip就是一个条件队列condition,入条件等待队列,单向链表结构
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        Thread.currentThread().interrupt();
                    }
                }
                if (g.broken)
                    throw new BrokenBarrierException();
                if (g != generation)
                    return index;
                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

入队阻塞的方法在await()中,下面看一下

public final void await() throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
                //入队 创建节点
            Node node = addConditionWaiter();
            // 释放锁,这样其他线程才能获取锁,执行
            int savedState = fullyRelease(node);
            int interruptMode = 0;
            while (!isOnSyncQueue(node)) {
            	//不在当前队列中就阻塞
                LockSupport.park(this);
                if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                    break;
            }
            if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                interruptMode = REINTERRUPT;
            if (node.nextWaiter != null) // clean up if cancelled
                unlinkCancelledWaiters();
            if (interruptMode != 0)
                reportInterruptAfterWait(interruptMode);
        }

addConditionWaiter中创建节点,对于thread0,头节点是自己,lastWaiter也是自己

/**
*	添加条件等待节点
*/
private Node addConditionWaiter() {
            Node t = lastWaiter;
            //节点取消 则移除.
            if (t != null && t.waitStatus != Node.CONDITION) {
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            //创建一个节点,thread=Thread.currentThread(),waitstatus= Node.CONDITION =-2
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            //如果上一个节点为null,则将该节点设置为头节点
            if (t == null)
                firstWaiter = node;
            else
                t.nextWaiter = node;
            lastWaiter = node;
            return node;
        }

释放锁

final int fullyRelease(Node node) {
        boolean failed = true;
        try {
            int savedState = getState();
            if (release(savedState)) {
                failed = false;
                return savedState;
            } else {
                throw new IllegalMonitorStateException();
            }
        } finally {
            if (failed)
                node.waitStatus = Node.CANCELLED;
        }
    }
 public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }
 protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            //释放锁时state变为0了
            if (c == 0) {
                free = true;
                //将当前线程设置为null
                setExclusiveOwnerThread(null);
            }
            //修改state状态值
            setState(c);
            return free;
        }

thread0的大致流程

首先会调用lock.lock进行加锁,加锁之后调用trip.await方法进行入队阻塞,入队是通过addConditionWaiter添加进条件等待队列,然后通过fullyRelease释放锁,设置当前线程为null,然后修改state状态值,最后调用LockSupport.park(this);进行阻塞。

threa1的流程大致和thread0一样,还没有达到屏障数量,入队的地方和thread0不一样

private Node addConditionWaiter() {
            Node t = lastWaiter;
            //节点取消 则移除.
            if (t != null && t.waitStatus != Node.CONDITION) {
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            //创建一个节点,thread=Thread.currentThread(),waitstatus= Node.CONDITION =-2
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            //如果上一个节点为null,则将该节点设置为头节点
            if (t == null)
                firstWaiter = node;
            else
            	//thread1执行时,t已经不为null了
                t.nextWaiter = node;
                //lastWaiter指向当前
            lastWaiter = node;
            return node;
        }

thread1流程

thread2执行的时候count已经减到0,会执行nextGeneration方法

			//每个线程执行一次,count自减一
            int index = --count;
            // count减到0,说明几个线程都到达屏障,就会重置 进入下一个屏障
            if (index == 0) {  
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    //开启下一代屏障
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }
 private void nextGeneration() {
        // 唤醒所有线程,唤醒操作是在同步等待队列中,所以要将条件等待队列转换为同步等待队列
        trip.signalAll();
        // 重置count
        count = parties;
        //创建下一代屏障
        generation = new Generation();
    }
public final void signalAll() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                doSignalAll(first);
        }
  private void doSignalAll(Node first) {
  			//将firstWaiter和lastWaiter都置为null,就没有首尾节点了
            lastWaiter = firstWaiter = null;
            //条件队列的出队
            do {
            //循环将条件队列转同步队列
                Node next = first.nextWaiter;
                //first的nextWaiter置为null
                first.nextWaiter = null;
                //条件队列转同步队列,因为唤醒是在同步队列中
                transferForSignal(first);
                first = next;
            } while (first != null);
        }

条件队列的出队

/**
* 条件队列转同步队列
*/
 final boolean transferForSignal(Node node) {
 		//将同步状态改为0
        if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
            return false;
        Node p = enq(node);
        int ws = p.waitStatus;
        //将ws设置为-1
        if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
            LockSupport.unpark(node.thread);
        return true;
    }
private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

同步队列入队

thread2开始解锁

 private int dowait(boolean timed, long nanos){
//....
 } finally {
            lock.unlock();
        }
}
 public void unlock() {
        sync.release(1);
    }
public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
            	//唤醒线程0
                unparkSuccessor(h);
            return true;
        }
        return false;
    }
 private void unparkSuccessor(Node node) {
        int ws = node.waitStatus;
        if (ws < 0)
        //将ws设置为0
            compareAndSetWaitStatus(node, ws, 0);
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
        //唤醒线程0
            LockSupport.unpark(s.thread);
    }

Thread0唤醒之后就会获取锁,执行业务逻辑然后再释放锁

 public final void await() throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            Node node = addConditionWaiter();
            int savedState = fullyRelease(node);
            int interruptMode = 0;
            while (!isOnSyncQueue(node)) {
                LockSupport.park(this);
                if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                    break;
            }
            // 在这里获取锁,再释放锁
            if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                interruptMode = REINTERRUPT;
            if (node.nextWaiter != null) 
                unlinkCancelledWaiters();
            if (interruptMode != 0)
                reportInterruptAfterWait(interruptMode);
        }
//CAS尝试获取锁
final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                //cas获取锁
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

同步队列就会出队

Thread0唤醒之后,执行业务逻辑之后会unlock,又会唤醒Thread1,Thread1唤醒之后,又会唤醒Thread2。

总结:

await方法,

前半段 释放锁 进入条件队列,阻塞线程(Thread0 Thread1),

过渡阶段 其他线程调用singnal/signalAll唤醒(Thread2),条件队列转同步队列,可以在释放锁的时候唤醒head的后续节点所在的线程

后半段 (Thread0)被唤醒的线程获取锁(如果有竞争,CAS获取锁失败,还会阻塞),Thread0释放锁,唤醒同步队列中head的后续节点所在的线程(独占锁的逻辑)

到此这篇关于Java AQS中CyclicBarrier回环栅栏的使用的文章就介绍到这了,更多相关Java CyclicBarrier内容请搜索码农之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持码农之家!


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